The state of EdTech, at a glance

The state of EdTech, at a glance

Educational technology has the potential to increase inclusivity across education, improve student outcomes, and enable a more personalised approach to learning. It’s a broad sector of the tech industry – covering everything from the digital tools that allow students to submit homework on a network, to mobile learning platforms, AI-powered robots (like ROYBI, created by LEAP speaker Elnaz Sarraf), and gamified XR experiences.

According to GlobalData, the edtech market size will reach a value of USD $270.5 billion in 2023, and is expected to grow at a CAGR of 16.0% until 2026.

Data from Emergen Research predicts that the adaptive learning market size will reach $9.11 billion by 2028 – as it becomes increasingly clear that an individualised approach helps students to get the most from their learning. And Technavio estimates that the K-12 game-based learning market will grow by 20% each year until 2025, with the US and Canada expected to make up more than a third of that growth.

At LEAP, we love seeing edtech innovators share their work. Because not only are they pushing the boundaries of what’s possible with technology, they’re also creating invaluable opportunities for new generations – and inspiring the people who’ll shape our global future.

What’s caught our eye in edtech this year?

As well as the talented tech minds we meet at LEAP, we’ve always got an eye on the wider industry – because there’s something new to be found around every corner.

Here are some of the edtech companies we’ve been inspired by so far this year:

  • Byju. Co-founded in India by a husband and wife team, it’s the world’s leading edtech unicorn, valued at $21 billion. On a mission to make high quality learning accessible to students everywhere, the startup is centred around a tutoring app which offers subjects including mathematics and coding, as well as music and arts. Its learning solutions are highly adaptive and very effective – and the company has global reach, with over 150 million students around the world.
  • Labster. This startup gives students the opportunity to experience lab-based science learning – without ever having to actually go to a lab. The technology enables high school and university students to complete virtual laboratory simulations online, from their own devices. The simulations put them in real-world scenarios – encouraging them to apply their knowledge to solve problems that are genuinely relevant to the world we live in. No outdated, abstract learning here – students get to experience the why behind the exercises, and connect scientific processes with real life.
  • Seismic. This app aims to enable everyone to contribute to the design of their school. Schools are at the centre of local communities, and research shows that well-designed schools drive better pupil performance and behaviour. So Seismic is using VR tech and an intuitive interface – inspired by games like Minecraft – so that students can guide the design of school buildings and outside spaces.

EdTech in the classroom: do teachers want it?

Not all edtech is designed for use in the classroom; many products and services are specifically geared towards improving learning opportunities outside of conventional school settings. But some edtech is developed to support in-school education – and that leads to the question:

Do teachers want more tech in their classrooms?

There has been ongoing resistance to technological changes within classrooms and schools. But this isn’t just because teachers don’t like tech. A new report by the British Educational Suppliers Association reveals that educators estimate 84% of edtech tools are poorly implemented – and one survey found that only 8% of educators trust the claims made directly by edtech companies about the efficacy of their tools.

Educators don’t want to consume company marketing material. They want evidence. Sticking with the UK for a moment, the Department for Education’s 2021 edtech survey found that 50% of teachers say lack of staff knowledge about what products do is the main barrier to using edtech in schools. And as well as understanding the purpose of educational technology, teachers want clear, independent evidence that the products really work.

Which makes sense. Educators are very busy people; they don’t have the time to try out a range of different products before they land on one that works, and they don’t want to risk their students’ learning outcomes in the process.

Technology companies and tech researchers need to work harder to provide educators with the information, resources, and training they need to use edtech confidently.

Because as Mads Skrubbeltrang (Rector at Ørestad Gymnasium) said in this interview for the LEAP blog,

“As long as you have teachers who explore the technological opportunities and use them in the classroom – then you can go far with technology as an innovative tool. It is the mindset of the teachers which is important. When the teachers see the technology as something that you need to explore and spend time and effort to learn to use - then you can create an innovative environment for the students.”

“If more students have access to tech,” Skrubbeltrang added, “then hopefully more young people around the world will communicate more, and thus become more culturally aware and be able to learn more about other cultures. The more we know about other cultures and the more we cooperate with students from other cultures, the easier it will be to understand and sympathise with people around the world.”

“That's how we should use technology when we discuss the role of tech and its impact on wider society.”

Related
articles

Discover LEAP: The Creative Economy Track

In the Discover LEAP series here on the blog, we’re introducing you to the different stages and content tracks that you’ll experience at LEAP 2025. Dig deeper into the opportunities we’re lining up, and find out more about some of the expert speakers who are preparing to

How AI is transforming the creative economy

Globally, our ideas about what the creative economy is have changed over the last two decades. We started to describe a range of activities as ‘creative industries’ about twenty years ago; including theatre, film, music, dance, visual arts, and more. As digital technologies have advanced, creative industries expanded to include

Lessons from Austria: How to build a robust startup ecosystem

Kambis Kohansal Vajargah (Head of Startup-Services and Deputy Head of Founder-Services at Austrian Federal Economic Chamber) is the founding partner of a number of startups – including watchado, Saturo, ALVERI, and more. He’s an angel investor at Gateway Ventures and Founders of Europe, and he was chosen by the World